House Rules

Table Rules
 * 1) If you say it, and what you said can feasibly have come out of your character's mouth, then your character said it.  For example, "The King is a douche, from what I hear." - your character said.  "the Amazing Spider-Man was a good movie," - you said, and now my ears are bleeding.

Character Creation

How to Play
 * 1) no seeing in the dark
 * 2) humans, halflings and local dragonborn know "common".  per the rules, elfs and dwarfs know common and elfish/dwarfish.  Please talk to me about bonus languages due to intelligence.
 * 1) we will experiment with and without two-weapon fighting.
 * 2) we will experiment with short rest taking one hour and 10 minutes
 * 3) No Hinder Action.  Just too useful against solo enemies.

Feats

Maximize Spell: Replace with New Feat, "Spell Damage Bonus": +1 to spell damage  per spell level, capped at +3. So, fireball does +3 damage. Seem ok?

Chris asked, "Is that damage constant?  Do you always do + spell level damage?   Do you have to pick a specific spell or does it work for all of them?  Is it only available to wizards?  'I think this is basically, taking the extra points of damage in one attack and spreading them out over a day.  It's the removal of a "daily" special ability and replacing it with a constant bonus.  Is that your goal?"

Dave replied, "All spells.  Available to All.  That is my goal: to convert a daily into an all-day."

Spells

Apparently, spell DCs, even by level 8 are too high. Expect an adjustment should this be in the case in our game. Also has to do with the unfinished state of "legendary" monsters. http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20130617


 * 1) bless only +1, but does not require concentration.
 * 2) read magic now a magical lore skill check